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Written by Ozaki.

Welcome to /gameboard/, a place for mystery fans to create and solve each other's works.
Please read this page before making a game and or participating in one.

What was once a place just for Umineko fan mysteries is now place for any type of detection mystery "gameboard". It may seem like there is a lot of roleplaying going on here ultimately this is a place to solve and create mysteries.
While /seacats/ was originally made by Umineko fans the only ones interested in solving and creating mysteries remain. Naturally we are still mostly a group interested in Japanese murder mysteries but any fan gameboard is welcome here (even original stories too).

Of course gameboards can be a bit different than writing a novel. For example the concept of Red and Blue text from Umineko is often still used here. If you are unfamiliar red text is the unconditional truth the author can use, and blue is used for the player to present a theory(you can click the red and blue tag buttons when posting to access these). Simply reading some of the already finished games is a good way to understand what I mean. I have provided examples below for this reason. Additionally a link to the gameboard directory can be found at the bottom of this page.

If you are not used to imageboards then you should try to do that first before posting here. Otherwise the only difference on /seacats/ in particular is that after 200 posts are made in a thread it stops being bumped. This is just to allow people will poor internet to view the whole thread. Any questions should be asked in /teaparty/ in order to keep /gameboard/ tidy.

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Gameboard Categories

There has been many different types of games played here, a fair few experimental. However I believe all of them can be divided into three categories. There are no set rules to making a gameboard, so feel free to add your own twist on any game. Just remember it must be made solvable at the very least.

-Classic

As the name suggests this is similar to classic mystery novels. The Game Master makes their own mystery, writes it out, then posts it in gameboard for players to post theories and solve.

Examples:
Night of the Golden Witch
Earl Grey of the Golden Witch
Downfall of the Golden Witch


-Closed Room Blitz

This style of game replicates the battle between Battler and Erika in Umineko EP8. Each player creates a closed room before the game and takes turns attempting to solve the opponent’s before the other does to their own. If you don’t post within 5 minutes your opponent's blue automatically goes through, assuming no previous red counters it. Since there have been so many I've only linked the tournament that we did.

Examples:
Tournament


-Role Playing

Unlike some traditional role playing games, players here often don't bother to roleplay as certain characters, instead using character sprites mostly for reaction images. Ultimately your "piece" is only needed to interact with the environment and crime scenes after all.
From there as you would expect the GM dictates what is happening in the game and the players dictate what they do and say.
RP games tend to be 1 vs. 1, although we have had multiplayer RP games before, but do to time zones and the general nature of the game it can be GM hell and often does not go well.
After the players travel through the game they are asked to solve the whole mystery. Since these games are generally more time intensive they are treated more seriously, so take care with creating one.

Examples:
Concealment of the Golden Witch
Reprise of the Golden Witch
Repercussion of the Golden Witch


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Logic Errors
Logic Errors were a concept from Umineko. In our case usually it just means the mystery was created improperly or there is a conflicting red truth. To call a logic error is essentially just asking the GM about the contraction in question, and having them tell you whether or not it is an intended part of the game. If it is just a typo then the GM simply tells the player so, and edits it to what it should have been. Of course in the event the contradiction proves to be a major flaw, then the mystery is considered void. The GM and player(s) can decide whether or not to continue the game in that event.

Incidentally, in CRB logic errors are part of the game. If you make a mistake in red and don`t catch it then that becomes the truth and could potentially lose you the match.

Knox, Dine, and Writing Proper Mystery Puzzles
Van Dine's Rules
Knox's Decalogue

These are rules for writing detective fiction. You do not necessarily need to state you are using these in red, and a few rules do have some leeway. However, the rules which are expected to be followed are Knox's 8th and Dine's 15th. These rules are what make a fair game and should be applied to each mystery asked to be solved by the GM(who/how/why). Any other rules should be used at the gamemaster's discretion. Since I've seen a few people who find this site without any mystery experience, here is a small example.

Ex. Maria was found dead in a room. The window and door was locked. The latch was also set. Finally the only key to the room was found inside.
Answer: Using an elastic band the latch was set from the outside. A string was attached to it and fed under the door so it could be retrieved. The door was then locked with a master key, thus leaving no evidence.

The problem with this is now is that the solution is "The room was locked from the outside". A player can say that and the GM wouldn't be able to ask, "Well why is that? Explain your reasoning," since there is no way to figure that out: it's a guessing game. After all you can't call something where you need to guess a "puzzle". People often try to come up with creative tricks to wow the readers but end up having unsolvable mysteries or just very simple puzzles. Take care when coming up with clues and hints that make your game fair.

Investigation in RP Games
In RP games while it is up to the players to investigate and interrogate it is up to the game master to present a proper mystery. Getting to the end and have your theory be wrong because the GM let you miss a key piece of evidence is unfair. The GM must strive to make sure that the player has enough clues to piece the mystery together by the end. Whether or not the player can do so of course is up to them.

Colored Text
The board can use colors other than red and blue. For example to use green simply put [ green ] text [ / green ] without the spaces. This works for gold and purple as well.

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With that all said you should have a general understanding of how /gameboard/ works. In addition to the examples listed, here is the link to the /gameboard/ directory where you can find all the games on the site.

Gameboard Directory


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